This is the development blog of Pocket Civ Online. I will post news about the project here.

sunnuntai 2. elokuuta 2015

New Scenario And a Fast Game option

I grew tired of clicking that OK button all the time so now there is a "fast game" option for us power gamers. Options can be found from the menu. When you are on a "fast game" you don't have to accept all changes. Also cards are drawn automatically unless you want to draw them (tick the obvious box). Also I started implementing some kind of log about what is happening. It is really rough at the moment but gives you some info when you are playing in "fast game" mode. It is below the map. If you encounter bugs in the "fast game" mode please report them at https://github.com/jrutila/pocketciv-js/issues.

New Scenario is 15: The Den of Thieves. You should get rid of the Culture of Thievery. It drains your event cards so the next era is always just around the corner. Where is scenarios 13 and 14? The movement over the sea is in so basic level at the moment I don't want to create that kind of island map (13) and 14 would have required some coding (because of the flood event spreading) and I didn't want to tackle it right now.

And one more improvement about the cards. There is now icons in the event symbols and event descriptions!

keskiviikko 22. heinäkuuta 2015

New Scenario: 12. To Honor the Fallen

Added a new scenario. In this scenario you have to build couple of wonders. You start with coinage, so your first city does not grant you an advance right away. I have had a problem about how I interpret the ending conditions. For now, the game ends when the end condition is met.

Except this new scenario. When you are targeting certain wonders it would be interesting that you should also try to keep them till the end of the game. Maybe I should add an option so that you can continue the game even though you have met the victory conditions.

This update also brings a new Tech tree button. It now shows you how many advances you have and how many you can have. You can also "pin" advances. They will appear on top of the advance list and you can see their requirements when hovering the Tech tree button.

tiistai 30. kesäkuuta 2015

New Scenario 11: The Great Lake of 1,000 Depths

This new scenario required some code refactoring because now it is possible that the map will change during the game. If a Tsunami hits region 5 or 8 it causes the region to disappear. Also the other regions are neighboring the lake, which is not a sea. So for example tribes can move across the lake (using Navigation or Fishing) and use Fishing to feed the cities but cannot go to expeditions. That is until the Tsunami devours either one of the regions.

I made some assumptions that are not in the original scenario description.

  • If either one of the regions 5 or 8 has been removed, a new Tsunami to the other region  does not cause the region to disappear. You can think that the Tsunami gets to the bay and thus does not remove the region. And the scenario is hard enough before.
  • You can use Fishing to feed the cities. Scenario only speaks about moving across the sea but I think it is in the spirit of Fishing that you can also fish in lakes.
Couple of events were fixed: Civil war (there was a bug) and Epidemic reducer so that it does not show unnecessary areas.

There is a sneak peek of up and coming feature. Turn on God mode and go to "New Game". There is a button "Create your own!". By now you can only create the regions (select region from keyboard and click the map hexes). Idea is that you could create and play custom games of Pocketciv. The map editor can be also opened from the God mode tab for ongoing game.

torstai 4. kesäkuuta 2015

Scenarios fixed

I managed to break couple of the scenarios in previous update. They are now fixed.

Also, now you can "Save" the game. Go to menu and click "Save". You are shown a QR code (to transfer to your mobile) or direct link to the game.

keskiviikko 3. kesäkuuta 2015

New scenario 10: Enemy outpost

New scenario added. In this scenario you have to destroy the enemy outpost (red counter) on region 6. It will increase every time your deck runs out. The counter is decreased by reducing tribes in the region. During this scenario there is action "Enemy Outpost" which can be used to do the decrease.

maanantai 18. toukokuuta 2015

New scenario 9: Sister Lands of the North

I added a new scenario. It had an interesting concept that regions 4 and 1 are neighbours during movement if Roadbuilding has been acquired. This update also fixes Scenario 7 so that the Bay of Brine now works. Scenario 7 is really hard one.

maanantai 27. huhtikuuta 2015

Tutorial

You can now play a Tutorial game. Select the first Scenario and click "Play as Tutorial". You will be shown the controls and some basic rules.