This is the development blog of Pocket Civ Online. I will post news about the project here.

perjantai 9. syyskuuta 2016

Manual added

One thing that always bugged me when playing is that you can't check the rules. Now I have added a manual! There is a question mark symbol in the top bar that opens the manual. It contains all the round phases, possible advance actions and the events. Acquirable advances are better viewed with the tech tree. I also removed some weird steps from the event steps. It should look now more streamlined.

torstai 14. heinäkuuta 2016

A big update

NOTE! If the page seems broken, press Ctrl+F5 to do clean refresh with your browser.

It has been a while since the latest update. I have been working on some major improvements. I will break them down below. Minor improvements are:
  • Scenario 14: The scenario list is now complete! 
  • Couple of bug fixes on Scenarios
  • Better selected advances when techtree is hidden. Now they are shown all the time. Mouse over shows short description about the advance. 
  • Zoomable (mouse wheel or pinch) and pannable (drag) map.
  • Removed appcache for images

New movement algorithm

Finally a movement algorithm that should work with all maps. Algorithm calculates possible tribe routes from the starting position. For every users suggestion the cheapest routes are found. For some very complex situations the calculation can take some time. That's why I have added a 'busy' text to the mover.

Game saving

Previously it was possible to save the game to the server. Now every move you make will change the url of the game. The whole game situation is saved to the url. This way you can "save" the game by bookmarking the current situation.

New Tech Map

Inspired by this, I decided to implement some kind of tech map for Pocket Civ Online. It shows the short descriptions and other information about the advances. You can still access the old list view from upper left corner button. The tech map is also pannable and zoomable.

Your own scenario!

Now it is finally possible to roll out your own Pocket Civ map. Under New Game there is Create Your Own. Choose the area number from the left (or use keypad) and click your mouse to create areas. Every area has to contain exactly four hexes! Then from the red area number you can choose what is included in the area. You can also set starting tribes and cities. This map builder is in early stages so except some glitches and bugs. Especially if you don't follow the four hexes per area rule.
After you have built your map just reload the page (press F5). It starts from the populate phase. The built map is saved as you build it to the url. You can also share the url with someone else. Maybe someday I build a random map generator.

Here is one map that I just made: link
Please share your creations to this blog post comments.

Go play: www.pocketciv.com

sunnuntai 3. huhtikuuta 2016

New move algorithm!

Hi. It has been a while since last update. But here it is!

I finally managed to get my head around the moving algorithm. It is based on possible routes the tribes can make. Maybe I make another blog post about the technology. But finally my implementation can calculate what is the cheapest movement when moving over seas. When moving your tribes you can see a blue "busy"-text in the mover. When the busy text is showing it calculates possible movements. You can still continue to move tribes.

This also enabled me to implement Scenario 13: Watchers of the Sea.

I also made some visual changes (for example deck back pattern).

I also fixed Scenario 1 Tutorial. It was hung in different stages. Now it should work. Thanks to Mr_Tricorder (in BGG) for informing me about the Tutorial issue.

It is really nice to hear that someone is using the site.