This is the development blog of Pocket Civ Online. I will post news about the project here.

tiistai 30. kesäkuuta 2015

New Scenario 11: The Great Lake of 1,000 Depths

This new scenario required some code refactoring because now it is possible that the map will change during the game. If a Tsunami hits region 5 or 8 it causes the region to disappear. Also the other regions are neighboring the lake, which is not a sea. So for example tribes can move across the lake (using Navigation or Fishing) and use Fishing to feed the cities but cannot go to expeditions. That is until the Tsunami devours either one of the regions.

I made some assumptions that are not in the original scenario description.

  • If either one of the regions 5 or 8 has been removed, a new Tsunami to the other region  does not cause the region to disappear. You can think that the Tsunami gets to the bay and thus does not remove the region. And the scenario is hard enough before.
  • You can use Fishing to feed the cities. Scenario only speaks about moving across the sea but I think it is in the spirit of Fishing that you can also fish in lakes.
Couple of events were fixed: Civil war (there was a bug) and Epidemic reducer so that it does not show unnecessary areas.

There is a sneak peek of up and coming feature. Turn on God mode and go to "New Game". There is a button "Create your own!". By now you can only create the regions (select region from keyboard and click the map hexes). Idea is that you could create and play custom games of Pocketciv. The map editor can be also opened from the God mode tab for ongoing game.

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